A creative, out-of-the-box thinking, and driven fourth-year student at the Master of Science program in Interaction, Technology, and Design, that strives for a future with more user-friendly and inclusive digital services.
The Master of Science program in Interaction, Technology, and Design is unique since it can only be found in one place in Sweden. The education makes me as a technical interaction designer an expert in the meeting between man and machine. This allows me to create technology that works, is durable as well as easy and fun to use. In summary, I have knowledge of the technology, the user, and the design, a combination that is both valuable and rare.
User Experience design and User Interface design are two parts that are fundamental for the added value and competitiveness of a product. This is something that I have great knowledge about trough my education.
I have competencies within both Frontend and Backend development. My primary skills are within classical web development but I am also familiar with databases and server-based systems.
I have a big interest in design and a good eye for shape and color. I have participated in multiple projects within graphic design such as designing labels, brochures, and logos as well as graphic profiles and brand identity.
Awarded project as a part of the hackathon NASA Space Apps Challenge. The product is an AI-based application for owners of solar cells.
Read moreA project from the course Human-Computer Interaction with Emphasis on Cognition and Design. The idea is an application that serves as a virtual personal trainer.
Read moreProject created in collaboration with Schysst käk during the course Product Development within Meda Technology with the method Design-Build-Test. We created the application Laga tillsammans which makes cooking a fun family activity for all ages.
Read moreProject created while working as Software Developer at Cygni part of Accenture. The task was to renew the previous snakebot application with modern technical solutions and a new design.
Read moreGröna Mackan was a project in the course Design for user experience. The task was to create a concept and an application for ordering food from a made-up storyline about a local vegan café.
Read moreAwarded project created in 24 hours during the hackathon Good Tech Hack. The idea is a digital school platform for group projects where the core is an algorithm based on Belbin’s theory about personality types for optimal group dynamics.
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